Experience

R&A
Unreal Engine Engineer
2019 1 Month

Leveraging Unreal Engine and ARKit, I developed a internal architectural pre-visualization application for iOS. Given extremely high resolution architectural CAD, I optimized, modeled, UV'd and textured the models for iOS using Houdini, Maya and Substance.

The Third Floor Inc
Unity Architect & Researcher
2017 - 2019

Recently, I have been directing a team of artists and developers to produce state of the art interactive software for the top companies in theme park ride construction.

Mousetrappe Inc
Senior Developer and Researcher
2015 - 2017 2 years

Over the past few years, I've been delivering top tier VR pre-visualization experiences for Mousetrappe. These experiences are being used to pre-visualize projects currently in development at Industrial Light and Magic, Lucasfilm and Disney.

Madrone Studios
CTO Chief Technical Officer
2017 6 Months

Leading all technical aspects of Madrone Studios and its affiliates. This involves designing and directing the development of software, including VR, AR, projection mapping, embedded programming and Android/iOS applications.

Polypulse LLC
CEO Chief Executive Officer
2015 - Present

Polypulse is a research and development organization that delivers unique and immersive experiences for virtual reality, augmented reality and projection mapping.

Beaudry Interactive
Researcher and Developer
2015 - 2016

I was contracted to research and develop multiple custom tools for Beaudry Interactive. These tools ranged from custom interfaces to depth sensors, network programming, Android applications and OpenGL implementation.

Eccovr
Virtual Reality Developer
2016 - Present

I designed and developed a 360 VR movie player for Eccovr, this application was deployed for GearVR, HTC Vive, Oculus, Google Cardboard and Google Daydream and is currently being used at several production organizations.

Capture Interactive
Unity3D Developer
2015

During my time at Capture Interactive, I developed a wide range of Unity applications for General Electric GE. Some examples include custom interfaces for large scale touchscreen displays and multiplayer tablet experiences for museums.

PWSCC
Instructor
2014

I designed and instructed a course at Prince William Sound Community College. The purpose of this course was to teach students how to design and develop fun video games.

Crucial App Concepts
Unity Developer
2014

I was contracted to perform modifications and implement features for Crucial App Concepts on several mobile games for Android and iOS.

Silicon Beach Media
Unity Developer
2014

During my time at SBM, I collaborated with my co-workers to develop and release multiple mobile games using the Unity3D Game Engine.

Ocean Voyager
3D Artist
2013

During my time at Ocean Voyager, I delivered high quality 3D models of ships for oil companies and I also developed some simple interactive pre-visualization tools using Unity3D so that our clients could explore their vessels.

Dr Rocket
Solo Game Project
2012

Using the skills sets I developed at AIE, I designed and developed a mobile game for Android and iOS called Dr Rocket.

AIE
Game Development
2012

After 2 years of studying game design, art and development, I received a certificate from the Academy of Interactive Entertainment in Sydney, Australia.