Unreal Engine Engineer
2019 1 Month
Leveraging Unreal Engine and ARKit, I developed a internal architectural pre-visualization application for iOS. Given extremely high resolution architectural CAD, I optimized, modeled, UV'd and textured the models for iOS using Houdini, Maya and Substance.
The Third Floor Inc
Unity Architect & Researcher
2017 - 2019
Recently, I have been directing a team of artists and developers to produce state of the art interactive software for the top companies in theme park ride construction.
Senior Developer and Researcher
2015 - 2017 2 years
Over the past few years, I've been delivering top tier VR pre-visualization experiences for Mousetrappe. These experiences are being used to pre-visualize projects currently in development at Industrial Light and Magic, Lucasfilm and Disney.
During my time at Capture Interactive, I developed a wide range of Unity applications for General Electric GE. Some examples include custom interfaces for large scale touchscreen displays and multiplayer tablet experiences for museums.
I designed and instructed a course at Prince William Sound Community College. The purpose of this course was to teach students how to design and develop fun video games.
Silicon Beach Media
During my time at SBM, I collaborated with my co-workers to develop and release multiple mobile games using the Unity3D Game Engine.
During my time at Ocean Voyager, I delivered high quality 3D models of ships for oil companies and I also developed some simple interactive pre-visualization tools using Unity3D so that our clients could explore their vessels.
Solo Game Project
Using the skills sets I developed at AIE, I designed and developed a mobile game for Android and iOS called Dr Rocket.
After 2 years of studying game design, art and development, I received a certificate from the Academy of Interactive Entertainment in Sydney, Australia.